details are forthcoming in next few days about Game engine tools. |
|
Technical consultation on graphics production in areas of both visualization systems and content creation. |
|
Management of outsourcing and work distribution to multiple development resources / vendors. |
|
Art production in the areas of real-time game oriented character / object models, textures, and animations, with capabilities extending into high poly surface modeling for added realism (Normal Mapping). |
|
Software licensing in the areas of game engine components, network libraries, 3D sound / audio libraries, advanced graphics technologies including shader development, and 3ds max plugin / scripts. |
|
GIS based geographic terrain development for real-time simulation systems. |
|
OpenFlight compliant asset production: vehicles, aircraft, ships, and terrains. |