Graphics Technology
 

Technical consultation on graphics production in areas of both visualization systems and content creation.

Management of outsourcing and work distribution to multiple development resources / vendors.

Art production in the areas of real-time game oriented character / object models, textures, and animations, with capabilities extending into high poly surface modeling for added realism (Normal Mapping).

Software licensing in the areas of game engine components, network libraries, 3D sound / audio libraries, advanced graphics technologies including shader development, and 3ds max plugin / scripts.

GIS based geographic terrain development for real-time simulation systems.

OpenFlight compliant asset production: vehicles, aircraft, ships, and terrains.