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| Portfolio content updated (Oct 2005) |
| New portfolio content is added demonstrating fidelity of real-time models in real world environements using techniques for camera matching and rotoscoping. |
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| Wireframe delivers high fidelity US military soldier model (Aug 2005) |
| Wireframe delivers high fidelity US military soldier model and animations for the FATS, Inc. virtual trainer simulator. The animations and soldier model will be used in their upcoming MOUT (Military Operations Urban Trainer) product. |
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| Wireframe delivers Police Coast Guard models (Jul 2005) |
| Wireframe delivers Police Coast Guard models and animations
When time is short, and you have to put together an impressive
demo, you can count on Wireframe to deliver their best. The project called for demonstration of human gestures and personality
interactions to allow for the Singapore police coast guard to perform patrolling actions around their harbours. Wireframe developed 7 custom
characters with 33 animations for this scenario, including enhancements to the particle engine for volumetric localized fog, and
particle based wake and splash effects for simulation boats. Project was completed in 1 week. |
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| Industry collaboration with SharpImage (May 2005) |
| Wireframe will once again collaborate with industry sources in Pakistan to help develop more capability and training. Previously,
Wireframe had worked with PostAmazers on "DungeonLords" animation
needs, and this time in an effort to spread resoruce capability and
training value, will be collaborating with SharpImage (a premier
Karachi based animation and broadcast animation provider in Pakistan)
for part of the animation workload on an upcoming basketball game project. |
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| PC game title "Dungeon Lords" is released (Apr 2005) |
| "Dungeon Lords" a D. W. Bradley game project is released in North
America with further releases in Europoe and Asia coming soon.
Wireframe is proud to have been an integral part of the content creation process for this ambitious game project. Having delivered
over 1200 assets including mosters, PC characters, costumes, and animations, it's Pakistan team members are the first to successfully
contribute a valued part in a world wide game title. Our contributions
also included software development for the multiplayer network engine,
Gamespy services integration, special effects, Bink video integration,
Miles sound engine integration, and tools / scripts for art creation pipeline. |
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| Wireframe is recognized for it's hard work (Feb 2005) |
| "... wanted to congratulate you on an outstanding effort. You and
your team have performed above and beyond the call of duty and should take pride in the hard work..." - D.W Bradley, CEO of Heuristic Park. |
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| Wireframe delivers 7 new terrain databases (Dec 2004) |
| The Malasian MOD needed 7 highly detailed and physically accurate
terrain databases for their training needs. For this project, FATS
inc. selected the Wireframe team to develop the necessary OpenFlight
terrain databases for their simulation trainer. Wireframe went on-site to Malysia to gather accurate photo references and GIS data for
construction of the virtual training databases. A big thanks goes out
to Maj (rtd) GK Tan, Lt Kol Ibrahim binYasir, Col Jamil bin Ahmed, Maj
Dr Zambri, Lt Kol Wee Han Siew, Capt Nazri, Maj Azmi, Capt Hafizan,
and Alan Larkins for all their valuable time and help in suporting this project. |
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| Wireframe delivers Terrain conversions (Aug 2004) |
| Simulation projects have unqiue demands. With time as new software
is developed, older terrain databses and their formats become
obsolete. Wirerfame was contracted to convert 4 Australian databases
to modern OpenFlight standards for FATS simulation system. |
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| Industry collaboration with PostAmazers (May 2004) |
| Wireframe works with PostAmazers to extend capabilities for game
animation production in Pakistan. Ahmed Siddique, CEO of Wireframe
interactive, spends 3 days with PostAmazers team in Karachi Pakistan,
to help train their in house core team on essentials of game
animations and character. Over the next few months, PostAmazers will
be repsonsible for animation of up to 10 monster creatures as an
extension of Wireframe's own team members. |
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| Wireframe team expansion (May 2004) |
| Wireframe trains up and extends it's internal team capabilities to
match growing needs. Seasoned team members also take reole in teaching
efforts at NCA (National College of Arts), Pakistan to help develop
future generations of trained and skilled CG artists. |
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| Wireframe is selected as an outside development source (2003) |
| Wireframe is selected as an outside development source for Heuristic
Park's upcoming Fantasy RPG game title.
Wireframe is selected to manage and produce all external software
and art content creation for Heuristic Park's upcoming Fantasy Role
Playing Game. Heuristic Park is headed by D.W. Bradley who is a
verteran of the genre for over 20 years. Past titles include the
emensley successful and popular Wizardry series (up to Wizardry 6).
Wireframe will be managing US contractors, a Russian content creation
agency, internal teams based in pakistan, as well as collaboration
with other industry vendors. Wireframe's Pakistan based team becomes
the first to take on develoment for an international game project. |
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